The Marvel Experience
Platform: PC
Company: Unified Field
Contribution: Look dev, Environment artist, Design, Materials, Lighting, FX
I worked on several interactive experiences including the motion capture games for Hulk, Ironman, and even a wall climbing experience with Spiderman. I was responsible for creating the majority of environmental art, its visual design, modeling, lighting and FX, as well as implementing a PBR workflow within Unity (before that was standardized). I wanted to see how far we can push the graphics and set a new standard for Kinect based mini games. Working hand in hand with programmers we were able to maximize the visuals based on the exhibition hardware while retaining a framerate above 30fps.
Additional credits:
-President: Marla Supnick
-Design Director: Michael Muldoon
-Character animator: Juan Mont
-Software Developer: Sean Willemstein
-Software Engineer: Jeffrey Becker
-Unity Programmer: Chris Clapis
-Director of Programming: Jeff Miller